People Depends On Their Biological Clock.
The body's biological clock may give West Coast pro football teams an betterment over East Coast teams during end of day games, a recent study suggests. Researchers analyzed more than 100 National Football League games played between 1970 and 2011 that started after 8 PM Eastern measure and confusing West Coast against East Coast teams online. They compared these to almost 300 daytime games involving the same match-ups.
The West Coast teams had a notable edge over East Coast teams during blackness games, according to the study in the December 2013 issue of the journal Sleep vitomol.men. "Over the olden times 40 years, even after accounting for the quality of the teams, West Coast NFL teams have had a significant athletic demeanour advantage over East Coast teams when playing games starting after 8 PM Eastern time," cause author and sleep medicine physician Dr Roger Smith said in a almanac news release.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Sunday, January 6, 2019
Thursday, October 16, 2014
The Degree Of Harmfulness Of Video Games For Adolescent Health
The Degree Of Harmfulness Of Video Games For Adolescent Health.
Most teens who actions video games don't slump into unhealthy behaviors, but an "addicted" minority may be more apt to to smoke, use drugs, fight or become depressed, a new Yale University workroom suggests. The findings add to the large and often conflicting body of research on the effects of gaming on children, notably its link to aggressive behavior flotrol. However, this study focused on the association of gaming with defined health behaviors, and is one of the first to examine problem gaming.
And "The study suggests that, in and of itself, gaming does not appear to be harmful to kids," said study author Rani Desai, an fellow professor of psychiatry and public health at the Yale University School of Medicine. "We found to all intents and purposes no association between gaming and negative health behaviors, particularly in boys". "However, a tight but not insignificant proportion of kids find themselves unable to control their gaming," she said sildenafil pack. "That's cause for be pertinent because that inability is associated with a lot of other problem behaviors".
The study was published Nov 15, 2010 in the online printing of Pediatrics. Using data from an anonymous survey of more than 4000 public high instil students in Connecticut, taken from a separate Yale study published in 2008, the Yale yoke analyzed the prevalence of teen gaming in general, "problematic gaming," and the health behaviors associated with both.
Problem gaming was characterized as having three vital symptoms: Trying and failing to epitomize back on play, feeling an irresistible urge to play, and experiencing tension that only play could relieve. How many hours teens in truth spent thumbing their game consoles wasn't included in the resolution of problem gaming, Desai noted. "Frequency is not a determining factor," she said. While imbroglio gamers may in fact spend more hours at play, the hallmark of problem gaming is the inability to inhibit the impulse, she said.
Most teens who actions video games don't slump into unhealthy behaviors, but an "addicted" minority may be more apt to to smoke, use drugs, fight or become depressed, a new Yale University workroom suggests. The findings add to the large and often conflicting body of research on the effects of gaming on children, notably its link to aggressive behavior flotrol. However, this study focused on the association of gaming with defined health behaviors, and is one of the first to examine problem gaming.
And "The study suggests that, in and of itself, gaming does not appear to be harmful to kids," said study author Rani Desai, an fellow professor of psychiatry and public health at the Yale University School of Medicine. "We found to all intents and purposes no association between gaming and negative health behaviors, particularly in boys". "However, a tight but not insignificant proportion of kids find themselves unable to control their gaming," she said sildenafil pack. "That's cause for be pertinent because that inability is associated with a lot of other problem behaviors".
The study was published Nov 15, 2010 in the online printing of Pediatrics. Using data from an anonymous survey of more than 4000 public high instil students in Connecticut, taken from a separate Yale study published in 2008, the Yale yoke analyzed the prevalence of teen gaming in general, "problematic gaming," and the health behaviors associated with both.
Problem gaming was characterized as having three vital symptoms: Trying and failing to epitomize back on play, feeling an irresistible urge to play, and experiencing tension that only play could relieve. How many hours teens in truth spent thumbing their game consoles wasn't included in the resolution of problem gaming, Desai noted. "Frequency is not a determining factor," she said. While imbroglio gamers may in fact spend more hours at play, the hallmark of problem gaming is the inability to inhibit the impulse, she said.
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